Loaded Q3A v0.99 Beta
Client Configuration Documentation

Revision:	2.0 (Updated: 11:40 PM 08/06/00)
Version:	0.99 Beta Release (for both DLL and QVM versions)

Author:		Kevin "Wolverine[CotC]" Fell
Email:		Wolverine@planetquake.com
Website:	http://www.planetquake.com/loaded/

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	Contents
	--------

1.	About this Documentation
2.	General Configuration
3.	Message of the Day
4.	Scoreboard Layout
5.	Spectator Mode
6.	The Grappling Hook
7.	Heads-Up-Display (HUD)
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1. About this documentation:

This document is the complete reference to all the new client-side Loaded Q3A
configuration commands and features. It lists each command and gives detailed
information as to what the settings do, how they can be used, their default value(s),
why they are there and their general purpose or usage. The latest version of this
document can be found on our website.

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2. General Configuration

cg_drawTimer <0|1|2>
	Specifies the style used to display the timer in the top right of the screen
	0 - Disabled
	1 - Standard display timer that displays the time elapsed.
	2 - Improved timer display. When there is an active timelimit the timer will
	    count up to show the time remaining in the game, otherwise, when there is
	    no timelimit the timer counts down to show the time remaining in the game.
	(Default = 0)

set cg_drawTimer 0

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3. Message of the Day

cg_motdTime <seconds>
	Specifies the number of seconds the motd will be displayed on your screen.
	A value of 0 will disable the motd.
	(Default = 6)

cg_motdDrawColor <0|1>
	Enables\Disables colour drawing. When enable the motd will be displayed on
	your screen as it was indented by the server, otherwise the text will be
	shown in plain white characters.
	(Default = 1)

cg_motdDrawShadow <0|1>
	Specifies if shadow is applied to the motd when drawn on-screen.
	(Default = 1)

set cg_motdTime 6
set cg_motdDrawColor 1
set cg_motdDrawShadow 1

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4. Scoreboard Layout

cg_scoreboard_style <0|1>
	Specifies the style used to display the scoreboard on your screen
	0 - Standard Q3A scoreboard.
	1 - Improved scoreboard which uses a smaller sized font. Displays players
	    FPH (Frags-Per-Hour) and shows who chasing spectators are following.
	(Default = 1)

cg_scoreboard_drawHeads <0|1>
	Specifies if the players character heads should be drawn on the
	scoreboard next to the player.
	(Default = 1)

set cg_scoreboard_style 1
set cg_scoreboard_drawHeads 1

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5. Spectator Mode

spassword <password>
	When the server requires clients to enter a password in order to become a
	spectator this setting will be used when you fail to specify a password when
	requested. The main advantage of using this setting when a password is active
	and new client are set to start in spectator mode it will look at this setting 
	for the password, if its wrong, or not set you will start active in the game
	(or auto assigned to a team when running in team play).
	(Default = "")

set spassword ""

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6. The Grappling Hook

cg_grapple_style <0|1>
	Specifies the style of your grappling hook
	0 - Standard lightning style hook
	1 - Improved laser style hook (With Customisable Colours)
	NOTE: The server can optionally force this setting in teamplay modes only.
	(Default = 1)

cg_grapple_color <0-6>
	Specifies the color used to draw your laser style grappling hook
	0 - White
	1 - Blue
	2 - Green
	3 - Light Blue
	4 - Red
	5 - Purple
	6 - Yellow
	NOTE: This setting only takes effect when cg_grapple_style is set to 1
	The server can optionally force this setting in teamplay modes only.
	(Default = 2 (Green))

set cg_grapple_style 1
set cg_grapple_color 2

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7. Heads Up Display (HUD)

cg_hud_small <0|1>
	Specifies the style used to draw the HUD layout on your screen
	0 - Standard Q3A HUD layout
	1 - A smaller, improved version which occupies less screen space.
	(Default = 1)

set cg_hud_small 1

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